Final Project Research
During my time on the course i have assembeld a number of ideas for both art styles and styles if game play for my own video game that i wish to create during my career however for my final project i whanted to createsomething simple, uniqe but not too complex in terms of both art and gameplay.
my first inital idea was create a 3rd person dungion crawler focused on puzzles with a gothic/medevil theme however i decided against it feeling it might not be as intresting artistically
and the third person prespective might not be as easy to program however my final idea came down to a first person game with a few small puzzle themes and a science fiction art style.
Art
The main insperation for the art style is a game created by irrational games called system shock 2 a first person shooter RPG which artistic themes center around cyberpunk illustrations and digital age looking technoloagys some of which have a organic twist or under tone hinting at a slight insperation from the surrerial art works of HR giger however for my ownart works i decided to have lighter enviroments with a clinical white and blue feel however still keeping to the digital cross organic feel
, SS2 also featured along with many other games in this genere unatrual human abilaties mainly connected with phycic abilaties for my gmae however i whanted these abilaties to be the only tools at the disposial so designing each of these abilaties so that there functions are clear is neccearry.
a screen shot from system shock 2
the concepts for the enemies also uses the same themes although most of them will be lifeless looking robots but still reflect the theme of the enviroment that they inhabit, the majority of actions preformed by the player will be generated from a gunlet which the player has however there will be a few tools/weapons which the player can recive and use these will mainly be tools and eqipment that relate to what ever they might help to function in the levels for example the player might use a handheld computer to hack into a door and open it threw a console this will allow the player to identifiy what tools to use ,where and when.
science fiction art first came into modern media in the early 1920s and 30s when various wrighters and poets became more invested into scifi wrighting thanks to pulp magazines what followed were various illiustratiors who would create landscapes and scenses for these storys this would continue up until the early 40s when the advent of comic books into mainsream media where scifi became a big theme for this mediam,
however it wasnt until the end of the second world war that media specifically comic books now in what is recoreded as the silver age of comics where it became heavily focused on science fiction as well as now scifi branching out into various sub catigiories,
by the 1960s wrighters like frank herbert and william gibson began to change the tone in which scifi is wrote as well of course the style of art work becoming proggressivly less posative about the future and slowly becoming darker and focusing less on future development and more on todays social and political issuess becoming exacerbated aswell as becoming more operatic focusing more on charecter development than what technolagys inhabit the future this again effcting what the art work centers around and what themes they communicate.
by the 1980s scifi now became a popular genere to the point where large number of films and television seris were centerd entirely around the genere and its respective sub generes the most famous of its time being star trek this is where both the genere and the artists inspired by it once again returend to the optimistic technolagy based fiction as in the real world the advent of various technolagys the most noteable the dawn of the computer which would become the dawn of the digital age which effects still influence the 21st centry,
at the peek of the digital age artists became inspired by the proggress of inventions like the internet as well as the beginig of video games which not only gave new light to scifi artists but also new jobs becuse films now using CGI aswell as video games focusing around scifi themes gave the oppurtunity for not just this but all generes of art a broader range and an expanding market for the imagination and creativity.
Scifi Art in gameing and sub genres
in video games science ficton is one of the most common for settings and asthetics it can range from a large number of enviroments and designs for objects and creatures that inhabit the game , in my opinion the most successfull of these are often reinforced by a very uniqe artistic design that makes them stand out of ocurse many borrow from films or previous illustrative works but the best look individual and uniqe.
Halo4
take the screenshot (above) from the xbox franchise halo for example , the halo franchise has a devirse artistic style to it with geological enviroments and mysterious arictecture being paid attention to in excelent detail as well as a good sence of atmosphere like lighting and ambience all connected together to create a uniqe , intresting and other worldly senese.
DeadSpace2
one example of a sub genere is the scifi-horror genere mixing the technonlagys and settings of science fiction and fusing them with the topics , susspence and physcological imagery of the horroe franchise when done correctly this mixture of ideas can be potent not only are players in an unkown enviroment which they would normally feel unsafe and uncumtorbal but various effects and scenes can also communicate suspense and mystery usally ustalsing instinctive paranoia,
many games use the same methods and styles that older horror films to convey similar effects but so that it also involves the player into the context , this method can ethier be succsesfull for some but fail to suck other players in, the most recent game to use this style is Viseral Studios Dead space seris
they have aken both the artistic styles and film/animation styles most noteabley the john carpenters "The thing" and the "Aliens" franchise, but as much as it takes from these films it gives back plenty of its own uniqe imagery.
one of my inspiration for both design and gameplay is valves portal series in terms of graphical style it has been designed to look clinical but it also does this to allow more important aspects of the game to stand out like the portals are rendered in bright colours so that the player can see them very easily from a distance or threw clutter also objects the play can use or must avoid also stand out with this design however the art style is still very effective giving the sense that the player is isolated in and endless number of testing facilities that have been abandoned for a long time.
history of the surreial art movment
surreialst art is primarly based around the un expected and the non sensisical depicting unexplainable imagry many of the artists claim there works to have deeper meanings however any meaning behind these works is mostly just a matter of perspective.
the surrialist movment began around the 1920s originating in paris as a side effect of the first world war and has since spread into litueratre , philosaphy , film and music as well as spreading internationally into msny countrys and lunguages,
Notable Artists
Salvador Dali: Perhaps the most popular and well known figure in the surreal movement he was a Spanish painter born in 1904 is most notable for his stunning and imaginative paintings the most famous peace is titled "the presitence of time" or popularly nicknamed "the melting clocks" Dalis inspirations consist mainly of the works of the the renaissance artists as well as oriental and Arabic designs however his works do not stop at painting they extend to photography, film making , fashion architecture and even sculpting.
Robert Rauschenberg: born in 1925 hes an american artist whos work is considerd to have significantly added the transition from abstract expressionism to pop-art with his use of unusual materials ,his works extend from photography to painting , sculpting , printmaking , paper-making and various coll-abs.






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